How Game Designers First Started Out

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How Game Designers First Started Out - Now and Then.

How it starts

How Game Designers First Started Out: Anyone remember a little game called Banjo Kazooie. Well Rare started on the game originally on the Super Nintendo (SNES), then moved it onto the N64 not before too long. The original conception was “We love the Legend of Zelda, and we wanted to give our ‘take’ on an adventure game.” So even the classics were looking at the “Classics” for inspiration. This gave birth to a beloved classic platformer that went onto pioneer a lot of the platformers made in the western hemisphere. Bringing those beloved classics back into the forefront of how we think about games is what Enemy Of Boredom are all about. During the course of our 3 tiered educational adventure, students discover many different techniques to incorporate the CLASSIC feel into their creations without sacrificing the quality that modern game engines allow for.


Something from nothing


Making Games always starts from something, but without funds or the resources to make a game, there are always some who find inspiration from smaller platforms or game development methods. Take for instance the story of Edmund McMillen and Tommy Refenes, the creators of the all time indie classic Super Meat Boy. What was originally a flash game with the working title: The Meat Ninja, a game which was made over the course of three weeks. Super Meat Boy went on to become GameSpot’s Best Downloadable Console Game of 2010 and won Best Downloadable Game award from GameTrailers. We like to remind students that everyone starts somewhere and the trick to make great games is to enjoy the journey to the final product.


Setting up students to do the same


When asked about His relationship with the programmer, McMillen explains that “We just wanted to make something fun and have fun making it”. At Enemy Of Boredom Academy we try to make sure our students are always looking forward to what's right around the corner, and try to make learning every program fun and non-monotonous.

We do this by creating a friendly, welcoming atmosphere for students to discuss their favourite gaming moments and try to recreate those same feelings for the players that will pick up and play their games!




Becoming inspired by looking back

When coming up with game ideas, we find that a lot of students feel that they aren’t always being original or want to create something unique. A lot of what can be done has been done in some sense, so sometimes we need to look back at much simpler times to find that inspiration for a new idea.

We encourage students to start by adding their own twist to existing games going back generations in order to ignite a sense of comradery with those who were at the forefront in their time. Sound like something you want to get involved in? Then get in touch and let the games begin.